Puzzling - iOS / Android 2013
A game of puzzles, for both iOS and Android. Created a web page so the client could upload new content to the app. As usual a big thanks to Simon Turnbull for the art.
Facioe - iOS 2013
This project was a bit different, as the client already had a kind of working app. I cleaned up the memory usage and made modifications to speeding up the page turning. Also finished the code for preloading new pages from the web while the user was browsing other pages.
Kray-Z Rabbit - iOS 2013
A 2D version of Temple Run, the aim is to get away from the Weasels that are chasing you. I have teamed up again with Simon Turnbull.
Square Off - iOS / Android 2013
This is a new take on an old game. Connect dots to make lines, make squares out of lines and get a point. The person with the most points wins. This can be played verses friends on the local machine as well as over the internet. There is a server that keeps track of all the games in progress.
Another big thanks to Jared Pullen who did all the art for this project.
Another big thanks to Jared Pullen who did all the art for this project.
Emergency Help me - iPhone / Android Phone 2013
My first non-game app and first android / iPhone app. This application is designed for people who feel they are in a dangerous place. If they press the Help Me button, the app will send off a pre-recorded message via SMS and / or Push Notifications. GPS is used to send the approximate location.
The emergency trigger is the heart of what makes this program different. When this button is pressed the phone will look like it is off. The reality is that the phone is counting down; 5 seconds before the application reaches 0 (from a user determined time) the phone will vibrate; if the user doesn't press the screen SMS and push notifications are send plus audio recording is activated. If the user presses the screen the timer is reset and starts the count down again.
The emergency trigger is the heart of what makes this program different. When this button is pressed the phone will look like it is off. The reality is that the phone is counting down; 5 seconds before the application reaches 0 (from a user determined time) the phone will vibrate; if the user doesn't press the screen SMS and push notifications are send plus audio recording is activated. If the user presses the screen the timer is reset and starts the count down again.
Rock My ABC's - iPad / iPhone 2013
My first game for little children and my first puzzle game. This was done in conjunction with Channing Banks a Jazz Singer from the USA. She has provided the music and voice overs for the game. My artist for this project was Jared Pullen, another friend from Krome.
Shapes in Space - iPad / iPhone 2012
Another small 2 man project. Myself and an old friend from Krome Studios, Jason Stark. I used the Unity Engine for this project, as it was a lot quicker to get 3D going than to build it from scratch. This project is a mix of C# and objective C.
This is a swipe the object type of game, after the Fruit Ninja style.
This is a swipe the object type of game, after the Fruit Ninja style.
Tree Climb - iPad / iPhone 2012
This was a 2 man project. Myself and an artist named Simon Turnbull, we did this over the space of about 2 months. I used the SDL 2d renderer and created my own 2d engine. The usual mix of objective C and C++. This engine I have created works on Android; but not for this game. That will be for a project that I am working on now.
This is my first platform game (and for that matter the first project I did completely myself).
This is my first platform game (and for that matter the first project I did completely myself).
Nutters Gutters - Website
Here is my first website. http://www.nuttersgutters.com.au/
I used Artisteer to create a word press template. Add some pages and some custom css and html, and there is a working web site.
I used Artisteer to create a word press template. Add some pages and some custom css and html, and there is a working web site.
Hunter / Wolf Demo - PC
Some imagination is required here, as it is a 4 man project and the art wasn't ready yet. This was to help so friends who wanted to get started in the games industry.
I have setup the basic AI for the wolf (Ogre Head), which allows it to wander at random and then run and hide when the hunter comes (Robot). The trees and rocks are represented by the tourus knot.
I have setup the basic AI for the wolf (Ogre Head), which allows it to wander at random and then run and hide when the hunter comes (Robot). The trees and rocks are represented by the tourus knot.