Demo - BattleTech
Demo - iOS Github App
A demo iOS application; a simple program to demonstrate skills that I haven't used in a business application.
This program connects to git hub and logs in as a given user. It then pull general information about the users git repositories.
The data can be saved to / loaded from the iOS device, and displayed on the screen using a table view.
This is a screen capture from the iPhone.
This program connects to git hub and logs in as a given user. It then pull general information about the users git repositories.
The data can be saved to / loaded from the iOS device, and displayed on the screen using a table view.
This is a screen capture from the iPhone.
Demo - PC
This project is to try out ideas that I haven't done before.
Firstly the menus are all done in C#, the 3d window is using a c++ DLL with Ogre as the renderer.
I have made a Hex terrain generator, using 3 floats 2 describe the width and length the 3rd describes how hilly it is, how much water and trees there are. The trees themselves have been batched into one big model, this was to reduce the batch count and increase the frame rate. All the batching is done in background threads.
All the data is loaded from a file, and the code classes are automatically created from the file data.
Firstly the menus are all done in C#, the 3d window is using a c++ DLL with Ogre as the renderer.
I have made a Hex terrain generator, using 3 floats 2 describe the width and length the 3rd describes how hilly it is, how much water and trees there are. The trees themselves have been batched into one big model, this was to reduce the batch count and increase the frame rate. All the batching is done in background threads.
All the data is loaded from a file, and the code classes are automatically created from the file data.